just use a timer (as Karim pointed out) 
or compare the previous values (stageWidth and stageHeight) with the current 
ones: if both are equal you could fire your resize code
or you could, ultimately, resize your application each time resize is called 
too (depending on how you are handling your resize code, this could work)

> Maybe I don't understand your idea.
> I checked
> stage.addEventListener(Event.RESIZE, resizeHandler);
> function resizeHandler(e:Event=null):void {
>               trace("stage "+stage.stageWidth)
> }
> 
> That gives me
> stage 999
> stage 967
> stage 911
> stage 835
> stage 790
> stage 745
> stage 705
> stage 679
> stage 674
> stage 673
> I need to do something only once after the last changes where stage is 673.
> How Resize Event can help in this situation?
> 
> 
> 
> 
> 
> 3 января 2012 г. 16:46 пользователь Cédric Muller <[email protected]> 
> написал:
>> or you could setup a CustomEvent.RESIZED thing that you throw when your 
>> resize code has been executed ... but you could also be ok by just calling a 
>> method /after/ the resize code/loop
>> 
>> private function resizeHandler (e:Event):void {
>>        //      resize code here (could be long)
>>        //      resize code here
>>        //      end of resize code/loop, now we dispatch a RESIZED event
>>        var ce:CustomEvent = new CustomEvent(CustomEvent.RESIZED);
>>        dispatchEvent(ce);
>> }
>> 
>> (your class needs to somewhat extend flash.events.EventDispatcher)
>> 
>>> Or, if you really need to, you can do something like this:
>>> 
>>> import flash.utils.setTimeout;
>>> import flash.utils.clearTimeout;
>>> 
>>> var timeOutID : uint;
>>> stage.addEventListener(Event.RESIZE, resizeHandler, false, 0, true)
>>> 
>>> function resizeHandler( e : Event = null ) : void {
>>> 
>>>    clearTimeout(  timeOutID ) ;
>>>    timeOutID = setTimeout( resizeIsComplete , 250 );
>>> 
>>> }
>>> 
>>> function resizeIsComplete() : void {
>>>    trace('resizeIsComplete');
>>> }
>>> 
>>> 
>>> 
>>> On 3 Jan 2012, at 08:05, Cédric Muller wrote:
>>> 
>>>> Yes, I know, but I interpreted what was needed, and I /think/ RESIZE does 
>>>> the job:
>>>> 
>>>> RESIZE occurs
>>>> your 'resize' code is executed
>>>> when your code has been executed, it is RESIZEd.
>>>> 
>>>> :) Ok, ok, I know
>>>> 
>>>>> Cédric Muller skriver:
>>>>>> stage.addEventListener(Event.RESIZE, resizeHandler, false, 0, true)
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>>> Is it possible to get information in swf from a browser that resizing
>>>>>>> process is finished?
>>>>>>> 
>>>>> 
>>>>> Sorry, but that event is not for when the resizing has finished. It is
>>>>> when it is happening.
>>>>> 
>>>>> _______________________________________________
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>>>> 
>>>> 
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>> 
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