http://www.richapps.de/?p=23

On 10/19/05, Phil Douglas <[EMAIL PROTECTED]> wrote:
>
> Does anyone have any more info about this
>
> Takes a snapshot of the current sound wave and places it into the
> specified ByteArray object. The values are formatted as normalized
> floating point values, in the range -1.0 to 1.0. The ByteArray object
> passed as the argument will be overwritten with these values. The size
> of the ByteArray object created is fixed to 512 floating point values,
> where the first 256 values represent the left channel, and the second
> 256 values represent the right channel.
>
> Sounds exiting, but does it compute the whole sound before hand, or
> compute as the sound is playing in real time.
>
> Phil Douglas
> Flash Developer
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>
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