http://www.richapps.de/?p=23
On 10/19/05, Phil Douglas <[EMAIL PROTECTED]> wrote: > > Does anyone have any more info about this > > Takes a snapshot of the current sound wave and places it into the > specified ByteArray object. The values are formatted as normalized > floating point values, in the range -1.0 to 1.0. The ByteArray object > passed as the argument will be overwritten with these values. The size > of the ByteArray object created is fixed to 512 floating point values, > where the first 256 values represent the left channel, and the second > 256 values represent the right channel. > > Sounds exiting, but does it compute the whole sound before hand, or > compute as the sound is playing in real time. > > Phil Douglas > Flash Developer > direct: +61 2 9024 2655 > mobile: 0423 691 722 > email: [EMAIL PROTECTED] > > phone: +61 2 9211 4344 > fax: +61 2 9211 6566 > web: massmedia.com.au <http://massmedia.com.au> Massmedia > Studios > > The information transmitted may be confidential, is intended only for > the > person to which it is addressed, and may not be reviewed, retransmitted, > > disseminated or relied upon by any other persons. If you received this > message in error, please contact the sender and destroy any paper or > electronic copies of this message. Any views expressed in this > communication are those of the individual sender, except where the > sender > specifically states otherwise. MassMedia Studios does not represent, > warrant or guarantee that the communication is free of errors, virus > or interference. > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Danger's Flash Blog http://www.dengjie.com _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

