Hi Jason
 It achieves what I'm trying to achieve, but it's a long way round as I have
to edit each of the symbols to put in the labels and stop actions.
 I was wondering if there was a property that could be set so that Flash
would automatically use the first 4 frames of the movie clips as the 4
buttons states so there's no need to edit the symbols themselves.
 The more I think about it, the more I think I'm making it up though...


 On 10/20/05, Merrill, Jason <[EMAIL PROTECTED]> wrote:
>
> If you put the following frame labels inside 4 frames of a movie clip:
>
> _up, _over, _down, _hit
>
> and put a stop action in each of those frames,
>
> when you assign behaviors to the movie clip instance (i.e.
> myMC.onRelease = function() ) the movie clip will act exactly like a
> button. Is this what you mean?
>
> Jason Merrill | E-Learning Solutions | 
> icfconsulting.com<http://icfconsulting.com>
>
>
>
>
>
>
>
>
>
>
> >>-----Original Message-----
> >>From: [EMAIL PROTECTED] [mailto:flashcoders-
> >>[EMAIL PROTECTED] On Behalf Of Tim Stickland
> >>Sent: Thursday, October 20, 2005 1:45 PM
> >>To: [email protected]
> >>Subject: [Flashcoders] movieclips functioning as buttons
> >>
> >>Hi all
> >> I've got a library of button symbols that I want to be movieclips so
> I can
> >>link them to an as2 class.
> >> I can obviously convert all the symbols to movieclips in the library,
> and
> >>the button states are retained as frames inside the clip, however the
> >>movieclip continually loops through the frames (as would be expected).
> >> One way of fixing this is to execute a stop() action as soon as the
> >>movieclip loads, but I thought it was possible to somehow flag a
> movieclip
> >>as a button instead so that it automatically treats each of the 4
> frames as
> >>the 4 button states? Or have I been dreaming again...
> >> Thanks in advance
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