Hi,
well, i don't think its the filesize. I've loaded 10mb fla's into another
swf without a problem. Interface responds as it should, progressbar updates
normally etc.
I can only offer you some general tips:
- run the project from a webserver if you havent already done so, it might
act different than from the local filesystem
- use XRay to introspect your movie and see what is going on inside (cant
stress this enough.. use xray use xray ..;))
- you might wanna try to change the _level thing to an empty movieclip on
stage in which you attach new empty movieclips and load stuff into
- take it apart, identify the different things you are doing and create
different fla's for it, testing them separately
- work less and take a lot of breaks ;), i've had days like you are
describing, but they only helped me when i had simple production work, like
do this x 1000. When solving difficult problems, i never found staring at
the same problem from the same viewpoint for 12 hours a day helped me out.
I know this is not THE solution, maybe that will be posted by someone else,
but i think these general steps might get you in the right direction.
greetz
Hans
At 11:39 AM 12/11/2005, Julián Atienza wrote:
HELP ME!
I have a demo of my project in a few days and i still have a serious
problem...
I made my project using several levels (Level_0, Level_1, Level_2)
, AS2.0 and some classes to help me with the manage of
interface, information to parse from XML, etc...
One of my problems is so simple but i just don't know how to solve it.
When i'm in one state of the interface and the user interact with
some controls, i have to load a big Swf (i've reduced to 5Mb with
medium quality in graphs but it was almost 7Mb in past due
to sophisticated big grpahics maps i have to load).
The class that i built to manage interface uses a MovieClipLoader
to load contents of levels and made a tweening between two levels when
the first, and the new level is loaded.
Only In the last situation, when the swf is big, and i'm loading it,
no events of movieclip are throwed or triggered til the load is finished.
My boss want to see the typical animation during load or a simple
animated GIF that follows to the icon pointer of mouse.
OK. I've imported GIF, make the animation inside the movieClip, but...
surprise.
If i have the animation in Level_1, try to load Level_2 and make
animation visible it stops when the load start!!! :(
All things STOP when the load of the following level starts...
Nobody knows or can help me here... do u know any solution? I've
tried all kind of things... make a updateAfterEvent(); in a lot of
situations (even in a Timer) but it isn't a good idea (no changes), to
reduce size of last swf to 5MB, but problem still occurs, to
use loadMovieNum(sMovie, 2); instead of my MovieClipLoader, but no
changes in problem...
HELP ME, please... Help me... i only have a few days to solve it and
finish another things of my project...
i was working during a month between 12 and 14 hours by day, 7 days
by week... i'm starting to fall in depression and tireness...my mind
doesn't find more ways to run in this case....
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