Anyone else has anything to suggest?
Has anyone experienced memory build up
with the use of Delegates or Proxy (with parameter support)?
Thank you
Dimitrios
----- Original Message -----
From: "Cedric Muller" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Thursday, December 15, 2005 2:26 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
how do you generate the tiles ?
are they removed (removeMovieClip) when going outside the boundaries of
the visible area ?
because such memory size must have something to do with bitmaps or
sounds ....
??
Cedric
Thank you for the suggestions Hans.
I'm pretty sure I've taken care of all listeners
and intervals and destroy them before I delete
an object.
The memory when it's running slower 6-7MBs
more than when running fast. (46MB -> 52MB)
I've tried digging in with xray before, I guess
I'll do it again.
Any other thoughts anyone?
Dimitrios
----- Original Message ----- From: "Hans Wichman" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Thursday, December 15, 2005 1:39 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
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