YES! that's a great tip - you don't have to start at _level0 in your snapshots - it's just the default ;)
I'm surprised that the non-recursive searches posed a problem. Once you start with a single snapshot, you should be able to click on objects in the treeview and have it expand on demand. On 12/17/05, MyName <[EMAIL PROTECTED]> wrote: > > Great tips! John. Sorry for jumping in, Dimitrios. In my case, my desktop > project got about 140 classes and many circular references. It'll take > forever to take a snapshot from "level0" with recursive option on. The > snapshot returns nodes of the 1st tier from level0 if recursive option is > turned off. But nothing will show up when clicking on a node that is too > complex. So, what I had to do is to take a snapshot from a deep down > path. > For example in my case: > _level0.gameBoard.gamePanel.operationPane.accViews.shipView. From that > point, things seem started looking ok. > > Thanks, > > Doug > > ----- Original Message ----- > From: "John Grden" <[EMAIL PROTECTED]> > To: "Flashcoders mailing list" <[email protected]> > Sent: Saturday, December 17, 2005 12:27 PM > Subject: Re: [FlashCoders] game slowing down - eventListener > > > Good! you're looking around and getting comfortable with doing so in > Xray! > > Ok, some tips: > > 1. When browsing through global, you'll see your packages and objects. > You'll see all classes - instance, static, singleton etc. You *can* see > static properties/objects through global since that's where they live/are > instanced. Singletons and Instanced classes can be where they're > instanced. So, whatever timeline/movieclip has created the Object, that's > where you can take a look through it / execute calls against it with Xray. > > 2. If you want to save time with browsing with the treeview, you can > always > use the trace/execute window to verify an objects/propertie's existance. > (IE: _level0.main.myMovieClip.objX) > > 3. In your class, if it extends a movieclip, you could put in an xray > trace > (_global.tt("MyMovie", this); > > Then just copy and paste the path that spits out in the trace window and > start checkingyour objects and props from there. > > Make sense? > > Let me know if you other questions. With xray, there's usually 3-4 ways > to > get an an object and mess with it ;) > > On 12/17/05, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote: > > > > Hello John, > > > > Sorry for the late reply, I wanted to run > > some tests before answering back. > > > > I'm aware of the way the garbage collector works > > (even though I'm a little confused with object parameters > > stored in the inline functions inside Delegates, if they > > get garbage collected after all or not). > > > > Throughout my framework and the custom code for the game > > I pay much attention to deleting all object references. > > > > I've used xray in the past sometimes. I did this now too > > but I'm having some troubles. > > > > The only lines in my .fla are > > import ....Application > > Application.main(_root); > > > > Where in xray should I be looking for object instances? > > I can see all movieclips if I take a snapshot of _level0 > > but if I want to see the instances of the Tile objects, > > or the TileManager, or the Countdown objects where > > should I look? I tried _global.com.zefxis which is where > > all the packages reside but all I see is functions (Classes) > > and no objects. > > > > e.g. > > > > _global.com.zefxis.solarwind snapshot gives me: > > > > animation (object) > > Animation (function) > > Animations (function) > > EaseFunctions (function) > > RelativeMovement (function) > > Sequence (function) > > > > Any clues? > > > > Thank you! > > Dimitrios > > > > > > ----- Original Message ----- > > From: "John Grden" <[EMAIL PROTECTED]> > > To: "Flashcoders mailing list" <[email protected]> > > Sent: Thursday, December 15, 2005 5:35 PM > > Subject: Re: [FlashCoders] game slowing down - eventListener > > > > > > Hey Dimitrios, I know this might be covering something you already > > understand, but thought to say it outloud just in case. An object lives > > as > > long as there is reference to it in memory. > > > > So, in this scenario below "obj" lives on even though I've tried to > delete > > the original reference to it ("tt" is Xray's trace method): > > > > var obj:Object = new Object(); > > obj.prop = "here"; > > var a = obj; > > var b = a; > > tt("all: obj/a/b", obj, a, b); > > > > delete obj; > > tt("delete obj: obj/a/b", obj, a, b); > > > > delete a; > > tt("delete a: obj/a/b", obj, a, b); > > > > delete b; > > tt("delete b: obj/a/b", obj, a, b); > > //++++++++++++++++++++++++ > > > > Which traces out > > > > //++++++++++++++++++++++++ > > (41) all: obj/a/b: > > prop = here > > > > > > prop = here > > > > > > prop = here > > > > > > (41) delete obj: obj/a/b: undefined :: > > prop = here > > > > > > prop = here > > > > > > (41) delete a: obj/a/b: undefined :: undefined :: > > prop = here > > > > > > (42) delete b: obj/a/b: undefined :: undefined :: undefined > > > > With a tile based game and all the possible references you're probably > > running, you might have to take a closer look at how objects are being > > destroyed for garbage collection. You can easily see if they're still > > alive > > using xray as well as delete them at runtime using the execute panel > with > > xray to see if that helps your memory issues a performance. Also, try > > changing the visibility of your movieclips at runtime with Xray or movie > > items off stage one at a time at runtime to see who's hoggin' the CPU > etc. > > > > Check out the video on the Property Inspector for xray for working with > > objects/movieclips at runtime: > > > > > http://labs.blitzagency.com/wp-content/xray/videos/tutorials/indexFlash.html#Overview.propertyInspectorOverview > > > > > > > > _______________________________________________ > > Flashcoders mailing list > > [email protected] > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > -- > John Grden - Blitz > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- John Grden - Blitz _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

