no problemo!

one thing you might do is make it a public var for now and see if it shows
up where you think it should.  That might be one reason you can't see it ;)

On 12/21/05, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
>
> At the timeline of my .fla file all I have is:
>
> import com.zefxis.games.myGame.Application;
> Application.main(_root)
>
> Structure outlines of Application class:
>
> class com.zefxis.games.gameName.Application {
>
> ...
> ...
> private var game:Game;
> ...
>
>
> private function Application() {
>     // code
> }
>
> static function main(...) {
>     // code
> }
>
> private function initGame():Void {
>     // coce
>     game = new Game(.........);
> }
>
> ...
> ...
>
> }
>
> So, all I want is to find the "game" object.
> I've been playing around for hours now and I can't find it, either
> inside the _level0 tree or the _global.com tree.
>
> What you said makes sense and that's what I'm trying to do.
> Go deep in the tree, copy the path and then with the new snapshot
> use recursion and go even deeper. But all I find is Functions.
>
> Thank you for helping here, John.
>
> Dimitrios
>
> ----- Original Message -----
> From: "John Grden" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list" <[email protected]>
> Sent: Wednesday, December 21, 2005 6:21 PM
> Subject: Re: [FlashCoders] game slowing down - eventListener
>
>
> ah, if it's under com, you're good.  It'll get searched.
>
> The thing with global is that, you're only going to see the class
> definitions (functions/props), unless it's a static class.
>
> So, I would stick with _level0, and try to type in the path as deep as you
> can recal to start the snapshot, if that makes sense.
>
> Does that all make sense?
>
> On 12/21/05, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
> >
> > John,
> >
> > At the Class Packages array,
> > should I add just "zefxis" or "com.zefxis"?
> > Cause that's where my class package resides.
> >
> > I did what you told me about the XRay component in the timeline.
> > The project is pretty huge (more than 150 classes) and there is
> > a real problem with recursive ON (it actually freezes the player)
> >
> > I tried going pretty deep in the tree and then enable recursive,
> > but still I'm having trouble. I only see some objects. And if I click
> > on them, then I only see functions again.
> >
> > I'm looking in _global.com.zefxis..... etc, right? I guess that's where
> > I should be looking, not the _level0 tree.
> >
> > Sorry John, I don't have it online.
> >
> > Regards,
> > Dimitrios
> >
> >
> >
> >
> > ----- Original Message -----
> > From: "John Grden" <[EMAIL PROTECTED]>
> > To: "Flashcoders mailing list" <[email protected]>
> > Sent: Wednesday, December 21, 2005 3:11 PM
> > Subject: Re: [FlashCoders] game slowing down - eventListener
> >
> >
> > 1.  Put Xray back on stage in the _level0 timeline.
> >
> > 2.  Click on it and select the parameters tab.
> >
> > 3.  in the Class Packages array, add Zefxis
> >
> > 4.  Republish and try a snapshot again.
> >
> > This time, it should at least show you the true class names/paths.  I
> > actually realized yesterday that if the connector wasn't on stage, the
> > ClassPath engine isn't initialized (more on that later).
> >
> > In the older versions of the AdminTool, it used to only do Recursive
> > searches and it would recurse objects at the same time as
> > movieclips.  That
> > proved to be a huge task that caused script timeout errors left and
> right.
> > Now, I list objects/movieclips (including arrays), but only movieclip's
> > get
> > recursed.  If you want to drill down through an object, just click on
> it,
> > and drill down through the property inspector.
> >
> > So, republish after doing the above.  If you have it online, do you mind
> > if
> > I try and look through it with Xray?  Let me know,
> >
> > Thanks,
> >
> > John
> >
> > On 12/21/05, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
> > >
> > > Hello again,
> > >
> > > I've been doing test all this time
> > > but I still haven't found what I'm looking for.
> > >
> > > I'm not able to find the actual objects.
> > >
> > > When in _global I only see class names (functions).
> > > If I view _level0 or any movieclip child I only see movieclips
> > > (I'm not using classes that extend MovieClip)
> > >
> > > e.g.
> > >
> > > _global.com shows:
> > >
> > > blitzagency (object)
> > > darronschall (object)
> > > robertpenner (object)
> > > xfactorstudio (object)
> > > zefxis (object)
> > >     applications (object)
> > >     games (object)
> > >     control (object)
> > >         List (function)
> > >         ScrollBar (function)
> > >         ScrollableTextBox (function)
> > >
> > > Zefxis is my package, so everything game related should be in there.
> > > If I expand any of the other objects, like applications or games,
> > > at the end all I get is functions. So no actual object instances.
> > >
> > > _level0 shows:
> > >
> > > _level0 (movieclip)
> > >     appPanels (movieclip)
> > >     onAppChangeFocus (function)
> > >     onLoad (function)
> > >     sound_manager (movieclip)
> > >
> > > And if I expand anything in the tree all I get is movieclips
> > > and movieclip functions.
> > >
> > >
> > > What am I doing wrong? I'm still confused.
> > >
> > > I remember I used to be able to see object instances
> > > back when the application was still AdminTool.
> > >
> > >
> > > Thanks for the help
> > >
> > > Regards,
> > > Dimitrios
> > >
> > >
> > > ----- Original Message -----
> > > From: "John Grden" <[EMAIL PROTECTED]>
> > > To: "Flashcoders mailing list" <[email protected]>
> > > Sent: Sunday, December 18, 2005 5:13 AM
> > > Subject: Re: [FlashCoders] game slowing down - eventListener
> > >
> > >
> > > YES!  that's a great tip - you don't have to start at _level0 in your
> > > snapshots - it's just the default ;)
> > >
> > > I'm surprised that the non-recursive searches posed a problem.  Once
> you
> > > start with a single snapshot, you should be able to click on objects
> in
> > > the
> > > treeview and have it expand on demand.
> > >
> > > On 12/17/05, MyName <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Great tips! John.  Sorry for jumping in, Dimitrios. In my case, my
> > > desktop
> > > > project got about 140 classes and many circular references. It'll
> take
> > > > forever to take a snapshot from "level0" with recursive option on.
> The
> > > > snapshot returns nodes of the 1st tier from level0 if recursive
> option
> > > is
> > > > turned off. But nothing will show up when clicking on a node that is
> > too
> > > > complex.  So, what I had to do is to take a snapshot from a deep
> down
> > > > path.
> > > > For example in my case:
> > > > _level0.gameBoard.gamePanel.operationPane.accViews.shipView. From
> that
> > > > point, things seem started looking ok.
> > > >
> > > > Thanks,
> > > >
> > > > Doug
> > > >
> > > > ----- Original Message -----
> > > > From: "John Grden" <[EMAIL PROTECTED]>
> > > > To: "Flashcoders mailing list" <[email protected]>
> > > > Sent: Saturday, December 17, 2005 12:27 PM
> > > > Subject: Re: [FlashCoders] game slowing down - eventListener
> > > >
> > > >
> > > > Good!  you're looking around and getting comfortable with doing so
> in
> > > > Xray!
> > > >
> > > > Ok, some tips:
> > > >
> > > > 1.   When browsing through global, you'll see your packages and
> > objects.
> > > > You'll see all classes - instance, static, singleton etc.  You *can*
> > see
> > > > static properties/objects through global since that's where they
> > > live/are
> > > > instanced.  Singletons and Instanced classes can be where they're
> > > > instanced.  So, whatever timeline/movieclip has created the Object,
> > > that's
> > > > where you can take a look through it / execute calls against it with
> > > Xray.
> > > >
> > > > 2.  If you want to save time with browsing with the treeview, you
> can
> > > > always
> > > > use the trace/execute window to verify an objects/propertie's
> > existance.
> > > > (IE: _level0.main.myMovieClip.objX)
> > > >
> > > > 3.  In your class, if it extends a movieclip, you could put in an
> xray
> > > > trace
> > > > (_global.tt("MyMovie", this);
> > > >
> > > > Then just copy and paste the path that spits out in the trace window
> > and
> > > > start checkingyour objects and props from there.
> > > >
> > > > Make sense?
> > > >
> > > > Let me know if you other questions.  With xray, there's usually 3-4
> > ways
> > > > to
> > > > get an an object and mess with it ;)
> > > >
> > > > On 12/17/05, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > Hello John,
> > > > >
> > > > > Sorry for the late reply, I wanted to run
> > > > > some tests before answering back.
> > > > >
> > > > > I'm aware of the way the garbage collector works
> > > > > (even though I'm a little confused with object parameters
> > > > > stored in the inline functions inside Delegates, if they
> > > > > get garbage collected after all or not).
> > > > >
> > > > > Throughout my framework and the custom code for the game
> > > > > I pay much attention to deleting all object references.
> > > > >
> > > > > I've used xray in the past sometimes. I did this now too
> > > > > but I'm having some troubles.
> > > > >
> > > > > The only lines in my .fla are
> > > > > import ....Application
> > > > > Application.main(_root);
> > > > >
> > > > > Where in xray should I be looking for object instances?
> > > > > I can see all movieclips if I take a snapshot of _level0
> > > > > but if I want to see the instances of the Tile objects,
> > > > > or the TileManager, or the Countdown objects where
> > > > > should I look? I tried _global.com.zefxis which is where
> > > > > all the packages reside but all I see is functions (Classes)
> > > > > and no objects.
> > > > >
> > > > > e.g.
> > > > >
> > > > > _global.com.zefxis.solarwind snapshot gives me:
> > > > >
> > > > > animation (object)
> > > > >    Animation (function)
> > > > >    Animations (function)
> > > > >    EaseFunctions (function)
> > > > >    RelativeMovement (function)
> > > > >    Sequence (function)
> > > > >
> > > > > Any clues?
> > > > >
> > > > > Thank you!
> > > > > Dimitrios
> > > > >
> > > > >
> > > > > ----- Original Message -----
> > > > > From: "John Grden" <[EMAIL PROTECTED]>
> > > > > To: "Flashcoders mailing list" <[email protected]>
> > > > > Sent: Thursday, December 15, 2005 5:35 PM
> > > > > Subject: Re: [FlashCoders] game slowing down - eventListener
> > > > >
> > > > >
> > > > > Hey Dimitrios, I know this might be covering something you already
> > > > > understand, but thought to say it outloud just in case.  An object
> > > lives
> > > > > as
> > > > > long as there is reference to it in memory.
> > > > >
> > > > > So, in this scenario below "obj" lives on even though I've tried
> to
> > > > delete
> > > > > the original reference to it ("tt" is Xray's trace method):
> > > > >
> > > > > var obj:Object = new Object();
> > > > > obj.prop = "here";
> > > > > var a = obj;
> > > > > var b = a;
> > > > > tt("all: obj/a/b", obj, a, b);
> > > > >
> > > > > delete obj;
> > > > > tt("delete obj: obj/a/b", obj, a, b);
> > > > >
> > > > > delete a;
> > > > > tt("delete a: obj/a/b", obj, a, b);
> > > > >
> > > > > delete b;
> > > > > tt("delete b: obj/a/b", obj, a, b);
> > > > > //++++++++++++++++++++++++
> > > > >
> > > > > Which traces  out
> > > > >
> > > > > //++++++++++++++++++++++++
> > > > > (41) all: obj/a/b:
> > > > >   prop = here
> > > > >
> > > > >
> > > > >   prop = here
> > > > >
> > > > >
> > > > >   prop = here
> > > > >
> > > > >
> > > > > (41) delete obj: obj/a/b: undefined ::
> > > > >   prop = here
> > > > >
> > > > >
> > > > >   prop = here
> > > > >
> > > > >
> > > > > (41) delete a: obj/a/b: undefined :: undefined ::
> > > > >   prop = here
> > > > >
> > > > >
> > > > > (42) delete b: obj/a/b: undefined :: undefined :: undefined
> > > > >
> > > > > With a tile based game and all the possible references you're
> > probably
> > > > > running, you might have to take a closer look at how objects are
> > being
> > > > > destroyed for garbage collection.  You can easily see if they're
> > still
> > > > > alive
> > > > > using xray as well as delete them at runtime using the execute
> panel
> > > > with
> > > > > xray to see if that helps your memory issues a performance.  Also,
> > try
> > > > > changing the visibility of your movieclips at runtime with Xray or
> > > movie
> > > > > items off stage one at a time at runtime to see who's hoggin' the
> > CPU
> > > > etc.
> > > > >
> > > > > Check out the video on the Property Inspector for xray for working
> > > with
> > > > > objects/movieclips at runtime:
> > > > >
> > > > >
> > > >
> > >
> >
> http://labs.blitzagency.com/wp-content/xray/videos/tutorials/indexFlash.html#Overview.propertyInspectorOverview
> > > > >
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > Flashcoders mailing list
> > > > > [email protected]
> > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > John Grden - Blitz
> > > > _______________________________________________
> > > > Flashcoders mailing list
> > > > [email protected]
> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >
> > > > _______________________________________________
> > > > Flashcoders mailing list
> > > > [email protected]
> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >
> > >
> > >
> > >
> > > --
> > > John Grden - Blitz
> > > _______________________________________________
> > > Flashcoders mailing list
> > > [email protected]
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > >
> > >
> > > _______________________________________________
> > > Flashcoders mailing list
> > > [email protected]
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> >
> >
> >
> > --
> > John Grden - Blitz
> > _______________________________________________
> > Flashcoders mailing list
> > [email protected]
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> >
> >
> > _______________________________________________
> > Flashcoders mailing list
> > [email protected]
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
>
> --
> John Grden - Blitz
> _______________________________________________
> Flashcoders mailing list
> [email protected]
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
>
> _______________________________________________
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>



--
John Grden - Blitz
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