Making it more OOP will slow it down, lol!

In Legend of Zelda, when you would go from room to room in a dungeon, it'd 
actually cut out holes in this map showing you what rooms you've been to. 
Yours actually fills in existing dots.  Yours is a better concept, because 
while you're exploring, it's still nice to know where you can go.

----- Original Message ----- 
From: "Mark Ribau" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Wednesday, December 21, 2005 1:25 PM
Subject: Re: [Flashcoders] Faster code?


Well, there's no specific place right now.  I'm in the process of
rewriting the whole code base.  Right now, everything is an a instance
of Object (or an array) with properties (or named indexes) sitting on
_root, and lots of global functions and such.  I'm making it more object
oriented by making components and using classes.

I don't know what you mean about the dots in LoZ.  I can't remember that.

JesterXL wrote:

>Dude, no, she runs great, looks hot, and makes me want to fill up the dots
>like you made dots on the map in Legend of Zelda.
>
>What part don't you like?
>
>----- Original Message ----- 
>From: "Mark Ribau" <[EMAIL PROTECTED]>
>To: "Flashcoders mailing list" <[email protected]>
>Sent: Wednesday, December 21, 2005 11:53 AM
>Subject: Re: [Flashcoders] Faster code?
>
>
>lol. Indeed. :-)
>
>Good job at recognizing some of the inspiration behind the interface.
>The goal is more to create a system for making easy virtual tours of
>either real locations or fantasy worlds.  Got any thoughts/suggestions?
>
>JesterXL wrote:
>
>
>
>>Your trying to optimize Myst?
>>
>>----- Original Message ----- 
>>From: "Mark Ribau" <[EMAIL PROTECTED]>
>>To: "'Flashcoders mailing list'" <[email protected]>
>>Sent: Wednesday, December 21, 2005 11:16 AM
>>Subject: [Flashcoders] Faster code?
>>
>>
>>Anyone know of good optimizations to make to code so that it'll run
>>faster in Flash?
>>
>>If you're bored, check out what we're doing with flash at www.mapwing.com.
>>
>>
>>
>>
>>


-- 
Mark Ribau
Lead Windows Developer | My Tech Blog
<http://www.redbugtech.com/blogs/mark.php>
Redbug Technologies, Inc. <http://www.redbugtech.com> - www.redbugtech.com
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