updateAfterEvent might help. Also keep in mind that moving of large items on screen (be it graphic or not), costs a lot of redraw power of the playing pc. So sometimes there is nothing you can do about it. Using the FP8 features (and therefore play in FP8) helps very much. So try if that makes a difference too.
In my experience, the things which always make your processor usage go through the roof, is the actual animation redrawing. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JesterXL Sent: woensdag 21 december 2005 23:27 To: Flashcoders mailing list Subject: Re: [Flashcoders] jumpy horizontal motion Remove the anti-aliased text, and then re-publish; how does she work then? ----- Original Message ----- From: "dontsave" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, December 21, 2005 5:18 PM Subject: [Flashcoders] jumpy horizontal motion check out http://www.chowderinc.com/new_site/ i have some clips set up moving horizontally. my framerate is 60fps.. and it seems to be running fine.. but notice that all of the graphics and even the text appears jumpy or choppy or jittery.. difficult to read when the camera is moving quickly to the left or right.. why is this? has anyone else encountered this? is it a refresh issue? should i be using updateAfterEvent? the motion is called from onEnterFrame().. should i try setInterval? DK _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

