http://www.franto.com/blog2/as3-pathfinder-in-big-mazes

with as2 and as3 sources, in as3 it's 100 times faster :)


On 12/22/05, Alan MacDougall <[EMAIL PROTECTED]> wrote:
> Toon Van de Putte wrote:
>
> >Does anyone have a good implementation of a pathfinding algorithm,
> >preferably for a typical side scrolling adventure game type interface?
> >
> >
> If you're talking about a top-view grid-based game, like Legend of Zelda
> or something, I have some code that's directly applicable. Mail me at
> "signal at alanmacdougall dot com" and I'll send it. If not, look up an
> algorithm named A* (pronounced "A-star") and code your own
> implementation -- here are a few links:
>
> A discussion of how the algorithm works, and why it's better than others
> http://theory.stanford.edu/~amitp/GameProgramming/
>
> A very basic explanation of the algorithm's actual workings
> http://www.policyalmanac.org/games/aStarTutorial.htm
>
> An algorithm to figure out the set of possible destinations for a unit
> http://www.gamedev.net/reference/articles/article724.asp
>
> (I have a working Actionscript implementation of this too, if you'd like.)
>
> Alan MacDougall
> _______________________________________________
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> [email protected]
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>


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Franto

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