will g wrote:
Hello all, My name is Will, and i've got an interesting question. (or at least I think it's interesting). This question is about obfuscating your action script. I know there are software packages out there that will rename your variables to single letter and number symbols to make the script hard to read, and that there are programs that will add "logical impossibilities" to the tree structure inside the swf to make decompilers crash... But what i'd like to know is how to add these "logical impossibilities" manually. Is there a site that talks about how to do this, or explains the structure and how it can be... edited.
All the obfuscation is dangerous and can stop your files from working. An other techniques to prevent decompilation often result in invalid bytecodes being put into the SWF file that just HAPPEN to work ok in current players (but may well fail in the future). Also note that it is impossible to protect swf from disassembly .. if it runs, you can see the code. . period. I did trial and encrypted a not-to-complicated example, and it does some odd things, adding invalid tags to the file, setting incorrect information in the swf file header etc. There is no guarantee that a SWF like that will even run in future players. What's worse, when I tried the encrypted version, the resultant 'secure' SWF file did not play correctly (ie it introduced errors). BE VERY CAREFUL WITH PRODUCTS LIKE THIS !!!! _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

