will g wrote:
Hello all,

My name is Will, and i've got an interesting question.  (or at least I
think it's interesting).  This question is about obfuscating your
action script.  I know there are software packages out there that will
rename your variables to single letter and number symbols to make the
script hard to read, and that there are programs  that will add
"logical impossibilities" to the tree structure inside the swf to make
decompilers crash...

But what i'd like to know is how to add these "logical
impossibilities" manually.  Is there a site that talks about how to do
this, or explains the structure and how it can be...  edited.

All the obfuscation is dangerous and can stop your files from working.
An other techniques to prevent decompilation often result in invalid
bytecodes being put into the SWF file that just HAPPEN to work ok in
current players (but may well fail in the future).

Also note that it is impossible to protect swf from disassembly .. if it
runs, you can see the code. . period.

I did trial and encrypted a not-to-complicated example, and it does
some odd things, adding invalid tags to the file, setting incorrect
information in the swf file header etc. There is no guarantee that a SWF
like that will even run in future players.

What's worse, when I tried the encrypted version, the resultant 'secure' SWF
file did not play correctly (ie it introduced errors).

BE VERY CAREFUL WITH PRODUCTS LIKE THIS !!!!

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