Hey the easiest way is to use attachMovie for the entire thing. When you make a call like...
myMovie.attachMovie("banana"); and then call later myMovie.attachMovie("apple"); the content in myMovie will be replace with what ever you are telling it to attach this will keep from the banana staying in the file when you call the apple the apple will completely erase all content in myMovie and replace it with the apple. I hope this all makes sense. Corban Baxter | rich media designer | www.funimation.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dc Sent: Tuesday, January 17, 2006 11:34 AM To: Flashcoders mailing list Subject: [Flashcoders] setting a movieclips symbol hiya - would appreciate some help on basic AS movieclip coding. I am trying to change the graphic that a movieclip displays, eg change it to point to a different library symbol. i cant find a method something like: movieClip.setSymbol( "symbolName" ); do i have to use movieClip.attach() to some kind of base item, then destroy them (remove) them later and attach again something else to switch to a new item? Also, myself i have to keep track of this depth parameter? (this reminds me of doing my own memory management in C decades ago). I must be missing some basic function, this seems very convoluted. Thanks! /dc _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders