It is true,

There's been a few workarounds developed like using an interval to get
all the pixels and then save them out as a hex string.  You can then
save to a webserver which can encode it into a real image file and save
accordingly.  

You might be able to save a very small image to a local shared object
but be aware that the local SO has a data limit.

Unfortunately it is a slow process not really implemented in Flash 8.
Flash 8.5 should fix this though.  Until then the solutions aren't great
but they do work.

I'll see if I can dig up my links to examples.

-Ralph 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yehia
Shouman
Sent: Friday, January 20, 2006 2:59 PM
To: Flashcoders mailing list
Subject: [Flashcoders] BitmapData dump ?

Hi all,

I just don't believe its true, so I thought I'd ask here as a last
resort.

Is there any way I could store or get the data inside the bitmapData
instances ? I dream of a way I could save locally several bitmap layers.

I wouldn't go for getPixel because its too freaking slow ! I don't know
what use is it if we can't have it scan the bitmap quickly,

is there a Dump bitmap data anything like this, something I could use to
reconstruct the bitmapData instance when the flash movie runs again on
the client's machine ?

thanks for your help in advance
Yehia
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