It is true, There's been a few workarounds developed like using an interval to get all the pixels and then save them out as a hex string. You can then save to a webserver which can encode it into a real image file and save accordingly.
You might be able to save a very small image to a local shared object but be aware that the local SO has a data limit. Unfortunately it is a slow process not really implemented in Flash 8. Flash 8.5 should fix this though. Until then the solutions aren't great but they do work. I'll see if I can dig up my links to examples. -Ralph -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yehia Shouman Sent: Friday, January 20, 2006 2:59 PM To: Flashcoders mailing list Subject: [Flashcoders] BitmapData dump ? Hi all, I just don't believe its true, so I thought I'd ask here as a last resort. Is there any way I could store or get the data inside the bitmapData instances ? I dream of a way I could save locally several bitmap layers. I wouldn't go for getPixel because its too freaking slow ! I don't know what use is it if we can't have it scan the bitmap quickly, is there a Dump bitmap data anything like this, something I could use to reconstruct the bitmapData instance when the flash movie runs again on the client's machine ? thanks for your help in advance Yehia _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

