The most up-to-date regarding to tweens and filtering tweens are this
one:
http://www.mosessupposes.com/Fuse/

It is great. I love it mostly because it is non-prototyped (well, you
can turn the prototype-methods on as an option though)

I would believe this is the best tween engine that exists for now.
Although it is still under development and improvements I would guess.
But it is great already now!

Zeh's engine WAS the greatest, and then Laco made an own version of his
code to suit the AS2 when it came. And now Mosessupposes has taken it to
the next step.

/ martin


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zeh
Fernando
Sent: den 25 januari 2006 19:14
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Q: Best tweening engine for Flash 8 filters

> I was wondering what everyone is using to tween flash filters.
> The built in tween in Flash, or some third party tweening engine.

You can use the built-in tweening classes to tween filters, but you have
to 
work around the way the filters work (ie, you can't *change* a filter 
property.. you have to clone it, modify it then re-apply it). In the
end, 
it's just a wrap-around.

Personally I've been using my own tweening extensions for that:

http://hosted.zeh.com.br/mctween/doc_blurto.html

They're prototype-based (although they work with AS2) and they don't
work 
for all filters though (only blurring, glowing, beveling).

Also, Moses Gunesch has added filter support to the Fuse Kit, so it
might be 
worth checking out:

http://www.mosessupposes.com/Fuse/

Check the documentation for 1.1, where it's mentioned.


- zeh 

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