The most up-to-date regarding to tweens and filtering tweens are this one: http://www.mosessupposes.com/Fuse/
It is great. I love it mostly because it is non-prototyped (well, you can turn the prototype-methods on as an option though) I would believe this is the best tween engine that exists for now. Although it is still under development and improvements I would guess. But it is great already now! Zeh's engine WAS the greatest, and then Laco made an own version of his code to suit the AS2 when it came. And now Mosessupposes has taken it to the next step. / martin -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zeh Fernando Sent: den 25 januari 2006 19:14 To: Flashcoders mailing list Subject: Re: [Flashcoders] Q: Best tweening engine for Flash 8 filters > I was wondering what everyone is using to tween flash filters. > The built in tween in Flash, or some third party tweening engine. You can use the built-in tweening classes to tween filters, but you have to work around the way the filters work (ie, you can't *change* a filter property.. you have to clone it, modify it then re-apply it). In the end, it's just a wrap-around. Personally I've been using my own tweening extensions for that: http://hosted.zeh.com.br/mctween/doc_blurto.html They're prototype-based (although they work with AS2) and they don't work for all filters though (only blurring, glowing, beveling). Also, Moses Gunesch has added filter support to the Fuse Kit, so it might be worth checking out: http://www.mosessupposes.com/Fuse/ Check the documentation for 1.1, where it's mentioned. - zeh _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders