var KP:Object=new Object()
Key.addListener(KP);
KP.onKeyDown = function(){
if(Key.isDown(Key.SPACE)){
Key.removeListener(KP);
delete KP // not necesarry I guess
}
}
Stephen Hueners wrote:
I'm setting up a listener for the Enter key in a login portion of my movie
and need to delete it after it runs so that if the user hits ENTER later in
the original function is not called. I _thought this was the correct way to
do this but testing proves me wrong:
var keyForm = new Object();
keyForm.onKeyDown = function(){
if (Key.getCode() == Key.ENTER){
_level0.loadLoginVars("login", ID.text, Pass.text);
this.gotoAndStop("checking");
delete keyForm;
};
}
Key.addListener(keyForm);
Many Thankx
--steve...
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