Hey,

So if the Animation is playing slower than the video,
it will cut to the next animation to keep up with the video cues?

I know the mac is often quite slower for the flash animations, but is the 10fps sort of performance typical of what the flash plugin achieves?

cheers
kris


   Hi,

   I'm doing something very similar right now, although trying to keep the
   animations as "un-nested" as possible.  I can't explain the intricacies of
   an FLV but I think you need to look at an external FLV like it's a streaming
   sound and not really tied to the timeline, or it plays above the timeline,
   that's what i tell my PM. So your animations will end up lagging behind it.
   We paid $60 US for captionate (http://buraks.com/captionate/), and each fla
   has a base mc on the main timeline which houses an flvplayback component and
   animations that span the length of the video, initial setup was exactly like
   yours, import video embedded and audio for animation matching, dump both for
   final.  For each major animation sequence we have a frame label, "one",
   "two", "three"... then we use a jsfl script to puke out the frame labels and
   their corresponding times and captionate to fill the flv full of those
   labels and times via cue points.  the base mc is linked to a class which
   reads in those cue points and jumps to the specific frame labels dependant
   on where the flv video is.  So depending on how animation intensive a file
   may be i may have roughly 20-30 frame labels for a 2 minute video.  Once you
   get 1 setup it can be pretty automated beyond that, outside of the
   monotonous production work for the animations. There are times where I do
   have to tweak times a little in captionate if something has to be spot on
   but it's usually pretty close.

   Embedding wasn't an option as the swf really seemed to take a performance
   hit in the end no matter how miniscule the animations were.

   hope this helped some,
   Dunc

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