Yah, agreed. I just know from experience on the various boards that
one of the most common mistakes for people to make is to update a
combo-box or data grid for each iteration of the xml parsing loop
rather than waiting until the end. That can lock up the player tight,
while if you wait till the end to set the data provider, even a quite
sizable xml file generally won't cause the dreaded "this app is
running slowly" alert.
Nathan
http://www.nathanderksen.com
On Feb 1, 2006, at 8:28 AM, Merrill, Jason wrote:
The summary is that the speed problem usually has little to do with
the actual xml handling and more to do with how you are updating the
user interface,
I'm sorry, but I partially disagree with that statement based on my
experience. Components can take some time to render, sure, but for
me,
most of my XML data loading time woes stem from the time it takes the
player to load a large XML file. If I am using something to parse
into
objects, that takes even more time. Once the data is loaded into a
variable/object/property in Flash, the time it takes to updating a
component is far less of a concern - usually its lickity split. If
you're not using components, its even faster.
Jason Merrill | E-Learning Solutions | icfconsulting.com
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