Jason so its bad to use this old way of random huh?

Corban Baxter      |      rich media designer      |      www.funimation.com


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason
Sent: Wednesday, February 01, 2006 3:51 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] understanding the for loop

>> img = random(imagesToGrab)+1;

Yeah - first part of is probably that your use of random is... well...
incorrect.  

Math.random() retruns a random number of 0.0 or between 0.0 and 1.0.
You should convert it to a whole number first.  

function getRandom(min:Number, max:number){
        return min+Math.floor(Math.random()*(max+1-min));
}

The other part is that you're overwriting the img variable:

img = random(imagesToGrab)+1;
img = "layout" + layoutNum + "_set" + randomSet + "_img" + i;

So in effect, the first value of img is replaced in the second line.  

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com




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