Try this instead:
this.createTextField("percent", 1, 100, 100, 300, 100);
percent.multiline = true;
percent.wordWrap = true;
var my_fmt:TextFormat = new TextFormat();
my_fmt.color = 0x000000;
my_fmt.underline = true;
percent.text = "0";
percent.setTextFormat(my_fmt);
percentIcon_mc.onEnterFrame = function(){
loaded = getBytesLoaded();
total = getBytesTotal();
percentNum = Math.floor((loaded/total)*100);
percent.text = percentNum;
}
stop();
Jason Merrill | E-Learning Solutions | icfconsulting.com
>>-----Original Message-----
>>From: [EMAIL PROTECTED] [mailto:flashcoders-
>>[EMAIL PROTECTED] On Behalf Of Corban Baxter
>>Sent: Tuesday, February 07, 2006 5:02 PM
>>To: [email protected]
>>Subject: [Flashcoders] dynamic text field whoas
>>
>>Can anyone tell me why my text won't change in my percent.text field that I am
>>creating dynamicly...?
>>
>>[code]
>>
>>var ldrFormat:TextFormat = new TextFormat();
>>ldrFormat.color = 0x000000;
>>ldrFormat.font = "dirty_head";
>>ldrFormat.size = 69;
>>
>>posX = 91;
>>posY = 0;
>>this.createTextField("percent", this.getNextHighestDepth(), posX, posY, 1, 1);
>>percent.autoSize = true;
>>percent.text = "0";
>>percent.embedFonts = true;
>>percent.setTextFormat(ldrFormat);
>>
>>trace("percent.posX: " + posX);
>>trace("percent.posY: " + posY);
>>
>>
>>percentIcon_mc.onEnterFrame = function(){
>> spacing = percent._width+93;
>> //trace(this.percent);
>> this._x = spacing;
>> //trace(_parent.spacing);
>>
>> loaded = _parent.getBytesLoaded();
>> total = _parent.getBytesTotal();
>> //trace(total);
>> //trace(loaded);
>> percentNum = Math.floor((loaded/total)*100);
>> //percentNum.toString();
>> percent.text = percentNum;
>> trace(percentNum);
>>}
>>
>>stop();
>>
>>[/code]
>>
>>Corban Baxter | rich media designer | www.funimation.com
>>
>>
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