Hi Rich,
I'm definately biased since I'm president of Electrotank (owner of
ElectroServer). But there are a few points I'd like to add for you:
- You can use all features of ElectroServer for free for up to 20
simultaneous users. So it sounds like the free version would meet your needs
- Latency is 99.9% dependent on the network itself. ElectroServer's typical
response time is under 1 ms. It has been used to create real-time games with
a lot of success with Flash games and non-Flash games. Even cell phone
games.
What I mentioned above (about latency) should probably apply to most server
solutions. I just know that with ES the added latency is negligible.
Jobe Makar
http://www.electrotank.com
http://www.electro-server.com
phone: 919-609-0408
mobile: 919-610-5754
fax: 919-341-8104
----- Original Message -----
From: "Rich Rodecker" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
Sent: Wednesday, February 15, 2006 8:10 PM
Subject: [Flashcoders] multiuser flash games
im considering making a multiuser game in flash, which involves multiple
users (no more than 5 at a time probably) chasing each other around a room.
I have dabbled with electroserver before and liked it, but only for a simple
turn-based game, but I'm not sure about how well any multiuser server would
handle latency. Anyone have any suggestion/pointers/tips for this?
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