I have that book. It is very 3d-savvy. Which means about 50% of it is
stuff you probably won't have any use for in a flash game. But i like it
a lot, it's good reading.
- A
Hairy Dog Digital wrote:
This is the second time (and maybe there were others) that I saw this book
recommended on Flashcoders. Holding aside game programming, how good of a
job does this book with general geometry, trig, calculus, and physics? I've
had several occasions where I am handling animations programmatically via
ActionScript and have gone scrambling to old college texts (really old) or
online sites to dig up stuff that I've long forgotten. Does this text handle
those core parts, or does it assume a certain knowledge level, then jump
right into 3D physics?
...Rob
-----Original Message-----
From: Ian Thomas [mailto:[EMAIL PROTECTED]
Sent: Monday, February 20, 2006 1:45 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Platform Game Collision Detection
I was about to strongly suggest that book - but I see you
already got there, Charles. *grin*
Ian
On 2/20/06, Charles Parcell <[EMAIL PROTECTED]> wrote:
I would strongly suggest this book.
<
http://www.amazon.com/gp/product/1584503300/sr=8-1/qid=1140455849/ref=
sr_1_1/104-7609160-1088727?%5Fencoding=UTF8
Charles P.
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