I actually went the other way.
I was always doing PHP and web languages. Nothing OOP though. Even
actionscript was just timeline procedural for the most part. I didn't
understand OOP at all. I tried learning Java to see if OOP would come
better. But no luck. I think for learning OOP Java is pretty advanced.
And a lot of things I wanted to do took so much work in Java. Especially
for just learning and not really engineering anything. So I learned OOP
in actionscript and my understanding of other languages went through the
roof. Now by OOP in actionscript I mean no more actionscript on
timelines, MVC architectures and more. I grasped OOP in actionscript
quickly because it is a small language. Now when looking for a bigger
programming language I turn to Python.
If your looking to learn OOP I would say python just because it's a
shorter development time. OOP in python is supported. Python syntax
definately takes some getting used to. It's way different than java or
actionscript. And python is less restrictive.
Even if you understand OOP and just want to further your skills. Check
out Python. It's fast, and easy.
SMITH
Nicolas Cannasse wrote:
To phrase it as a formal question- For those who have picked up other
languages after or at the same time as ActionScript- which have you
found
helped boost your learning the best and why?
As a follow up question- despite Java's similarity to ActionScript is it
"too much work" for the result?
Mani
I would recommend you learning haXe (http://haxe.org).
It introduces interesting concepts that can be modelized in AS2
although they are more natural in haXe, and it can compile to Flash as
well, so you can actually use it instead of ActionScript (the Beta2
give access to 98% of the Flash API).
Nicolas
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