I actually went the other way.

I was always doing PHP and web languages. Nothing OOP though. Even actionscript was just timeline procedural for the most part. I didn't understand OOP at all. I tried learning Java to see if OOP would come better. But no luck. I think for learning OOP Java is pretty advanced. And a lot of things I wanted to do took so much work in Java. Especially for just learning and not really engineering anything. So I learned OOP in actionscript and my understanding of other languages went through the roof. Now by OOP in actionscript I mean no more actionscript on timelines, MVC architectures and more. I grasped OOP in actionscript quickly because it is a small language. Now when looking for a bigger programming language I turn to Python.

If your looking to learn OOP I would say python just because it's a shorter development time. OOP in python is supported. Python syntax definately takes some getting used to. It's way different than java or actionscript. And python is less restrictive.

Even if you understand OOP and just want to further your skills. Check out Python. It's fast, and easy.


SMITH



Nicolas Cannasse wrote:

To phrase it as a formal question- For those who have picked up other
languages after or at the same time as ActionScript- which have you found
helped boost your learning the best and why?
As a follow up question- despite Java's similarity to ActionScript is it
"too much work" for the result?

Mani


I would recommend you learning haXe (http://haxe.org).

It introduces interesting concepts that can be modelized in AS2 although they are more natural in haXe, and it can compile to Flash as well, so you can actually use it instead of ActionScript (the Beta2 give access to 98% of the Flash API).

Nicolas
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