flash 8 only - but you could create a setInterval manager... to ensure you
aren't creating the same one again (which is disasterous), and cleans them
up neatly, etc.

On 2/27/06, lars <[EMAIL PROTECTED]> wrote:
>
> but flash8 only, isnt it? i just could use it, but for a flash 7 project
> :)
>
>
> Am 27.02.2006 17:21 Uhr schrieb "eric dolecki" unter <[EMAIL PROTECTED]>:
>
> > Its like the javascript setTimeout... fire once & forget about it -
> cleans
> > itself up (instead of creating a setInterval and then cleaning it up,
> > checking to make sure it didn't exist before creating, etc.)
> >
> > It is undocumented but its in there.
> >
> > - e.dolecki
> >
> > On 2/27/06, lars <[EMAIL PROTECTED]> wrote:
> >>
> >> i just ported a little javascript game to flash and forgot to
> >> "translate" on line: settimeout(moveenemies, speed)... i first
> >> noticed when exporting it to flash7 because the enemies didnt
> >> move, but the do when exported to flash8! what's going on?
> >> settimeout works in flash8? is this some externalinterface
> >> thingy or what? thanks: lars
> >>
> >>
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