the reference is named room1Music but the actualy movie clip instance name is _level0.room1_mc. i've been using the reference before the sound methods, i.e. room1Music.start(), etc...
im trying to manipulate several sounds independently of another. i have 4 sound objects; 1 for each media display component i'm using. i also have 3 other sound objects that i'm using for background mp3s. i just changed the ones for the mp3s to use attachSound() and now it is working fine. thanks eric. but i can't use that method with a media display component. so i'm trying to figure out the best way to control those. thank you for your help. matt. On 2/27/06, Helen Triolo <[EMAIL PROTECTED]> wrote: > You can. But are your sound instances named room1Music or room1? Does > it make a difference if you correct that? > > Helen > > Matt Ganz wrote: > > >no. i thought you could just pass in a reference to the sound > >constructor with the instance name of the movie clip that houses the > >mp3 file. > > > >On 2/27/06, eric dolecki <[EMAIL PROTECTED]> wrote: > > > > > >>I assume you forgot your attachSound code in your email? > >> > >>On 2/27/06, Matt Ganz <[EMAIL PROTECTED]> wrote: > >> > >> > >>>hi. > >>> > >>>i have 3 sound objects that i'm working with in my app. i have them > >>>all load when the site launches but i stop() them all at first because > >>>i don't want them all to start playing. here's the code: > >>> > >>>var room1Music:Sound = new Sound( _level0.room1_mc ); > >>>room1.setVolume( 80 ); > >>>room1.stop(); > >>>var room2Music:Sound = new Sound( _level0.room2_mc ); > >>>room2.setVolume( 80 ); > >>>room2.stop(); > >>>var room3Music:Sound = new Sound( _level0.room3_mc ); > >>>room3.setVolume( 80 ); > >>>room3.stop(); > >>> > >>>each of the sounds is set to 'start' and 'loop' in their respective mcs. > >>> > >>>the problem is that when the site launches, room1 sound is stopped but > >>>room2 and room3 play. why might that be happening? i can successfully > >>>trigger the room1 sound a little further down in my site via: > >>> > >>>room1.start(); // and it starts playing exactly where it should. > >>> > >>>i guess i just don't understand why i can stop 1 of the sounds but not > >>>all. > >>> > >>>any insight is greatly appreciated. > >>> > >>>thanks. -- matt. > >>> > >>> > > _______________________________________________ > [email protected] > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com >
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