I do get my designers (i run a company) to mock things up first. But what i
find difficult is being able to say how long a job should take. Thats what i
develope prototypes for. if anyone know abetter way please tell me.

On 3/1/06, JesterXL <[EMAIL PROTECTED]> wrote:
>
> Hrm, opposite for me:
> http://www.jessewarden.com/archives/2006/02/prototype_solut.html
>
> In fact, most turn into projects if you aren't careful.  I've found, if
> you
> have a talented designer, you're best bet is to get them to create mock
> prototypes to get in front of users quickly before the actual developers
> imlement the interface.  Change control is challenging in that the
> designer
> is responsible for not only keeping track of what changed, but informing
> her
> manager who in turn informs the developers.  Prioritizing those changes is
> also challenging because developers obviously think functionality is more
> important, but it's not their call really.
>
> ----- Original Message -----
> From: "Dwayne Neckles" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, March 01, 2006 1:46 PM
> Subject: [Flashcoders] {Business/Workflow} The use of mock prototypes
>
>
> Hello folks,
>
> Just wondering when you are developing flash site how many folks actually
> develop flash prototypes or fake quick mock up of how the site functional
> will feel...it seems like a waste of time to me especially with larger
> projects... but if someone didnt mind sharing their experiences on whether
> one should I'd appreciate it.
>
> Thanks,
>
> Dwayne
> dnecklesportfolio.com
>
>
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