have you created a sound object for every sound in your file? i believe the minute you want to manipulate sounds independent from one another you have to create a sound object for each sound in your movie. otherwise, it'll affect all sounds...as that 'sounds' what is happening to you.
On 3/2/06, Anggie Bratadinata <[EMAIL PROTECTED]> wrote: > Hi Ramon, > I think you should invoke stop() to the mc into which the sound is > loaded / attached. > > -- > Anggie Bratadinata > Web|Graphic|Flash > Jl. Raya Langsep 21 > Malang - East Java > I N D O N E S I A > http://design.ibshastautama.com > > > Ramon Miguel M. Tayag wrote: > > Hi everyone, > > > > I was pulling out my hair a while ago because in my movie, when I > > stopped one sound it stopped all. After commenting code randomly, I > > found out the anySound.stop() stopped all sounds. > > > > Looking at the documentation, it says you can specify what sound to > > stop using a linkage ID. I understand that'd work fine if you use > > sound.attachSound (getting a sound from the library), but what if you > > use sound.loadSound(file)? What is the linkageID now? > > > > Thank you, > > _______________________________________________ > [email protected] > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com >
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