have you created a sound object for every sound in your file?

i believe the minute you want to manipulate sounds independent from
one another you have to create a sound object for each sound in your
movie. otherwise, it'll affect all sounds...as that 'sounds' what is
happening to you.

On 3/2/06, Anggie Bratadinata <[EMAIL PROTECTED]> wrote:
> Hi Ramon,
> I think you should invoke stop() to the mc into which the sound is
> loaded / attached.
>
> --
> Anggie Bratadinata
> Web|Graphic|Flash
> Jl. Raya Langsep 21
> Malang - East Java
> I N D O N E S I A
> http://design.ibshastautama.com
>
>
> Ramon Miguel M. Tayag wrote:
> > Hi everyone,
> >
> > I was pulling out my hair a while ago because in my movie, when I
> > stopped one sound it stopped all.  After commenting code randomly, I
> > found out the anySound.stop() stopped all sounds.
> >
> > Looking at the documentation, it says you can specify what sound to
> > stop using a linkage ID.  I understand that'd work fine if you use
> > sound.attachSound (getting a sound from the library), but what if you
> > use sound.loadSound(file)?  What is the linkageID now?
> >
> > Thank you,
>
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