for (var e in clip)
{
if(clip[e] instanceof BitmapDAta)
{
clip[e].dispose();
}
}
i think that could work.

On 3/15/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
>
> "check if the object you are
> encountering is an instance of bitmapdata and remove them"
>
> How exactly can you remove a bitmap data from a movieclip?
> That's what I haven't figured out yet.
>
> Thanks,
> Dimitrios
>
>
> ----- Original Message -----
> From: "Johannes Nel" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list" <[email protected]>
> Sent: Wednesday, March 15, 2006 9:19 PM
> Subject: Re: [FlashCoders] remove BitmapData
>
>
> you could loop through the movieclip, check if the object you are
> encountering is an instance of bitmapdata and remove them. this could be
> done in reomvemoveiclip so you know when you remove a movieclip it will be
> sorted.
>
> On 3/15/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
> >
> > So that means I have to keep a reference of the BitmapData obj.
> > What if I have dozens of bitmaps I attach on a movieclip and I
> > don't want to keep references for all of them.
> >
> > Isn't there just a simple way to *clear* the movieclip at a specific
> > depth?
> >
> > Thank you,
> > Dimitrios
>
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--
j:pn
http://www.lennel.org
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