Thank you Johannes.
But what if I need to remove bitmaps only at a certain depth?
Because I really don't want to clear all BitmapData from the movieclip...
Dimitrios
----- Original Message -----
From: "Johannes Nel" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Wednesday, March 15, 2006 9:46 PM
Subject: Re: [FlashCoders] remove BitmapData
for (var e in clip)
{
if(clip[e] instanceof BitmapDAta)
{
clip[e].dispose();
}
}
i think that could work.
On 3/15/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
"check if the object you are
encountering is an instance of bitmapdata and remove them"
How exactly can you remove a bitmap data from a movieclip?
That's what I haven't figured out yet.
Thanks,
Dimitrios
----- Original Message -----
From: "Johannes Nel" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Wednesday, March 15, 2006 9:19 PM
Subject: Re: [FlashCoders] remove BitmapData
you could loop through the movieclip, check if the object you are
encountering is an instance of bitmapdata and remove them. this could be
done in reomvemoveiclip so you know when you remove a movieclip it will be
sorted.
On 3/15/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
>
> So that means I have to keep a reference of the BitmapData obj.
> What if I have dozens of bitmaps I attach on a movieclip and I
> don't want to keep references for all of them.
>
> Isn't there just a simple way to *clear* the movieclip at a specific
> depth?
>
> Thank you,
> Dimitrios
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j:pn
http://www.lennel.org
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