the only one I have played with is ElectroServer, and I can recommend that one. It was easy to set up and get started working with. Afew people recommended oregano...i dont think red5 is that far along yet.
On 3/22/06, Rich Rodecker <[EMAIL PROTECTED]> wrote: > On 3/22/06, Ian Thomas <[EMAIL PROTECTED]> wrote: > > Hi folks, > > Partly as something of an experiment, but mainly as a testbed and > > proof-of-concept for something else entirely, I'm looking at throwing > > together a (non-commercial) multi-user game with a Flash interface. > > > > It should be fairly straightforward wise - a simple grid-based > > interface not too far removed from a simplified Habbo Hotel or > > similar. And won't require blistering speed, but will need to keep up > > with player movements (on a grid) and simple textual messages > > player-to-player. > > > > I've been doing a bit of reading on various backends. I'm looking at > > running a Java backend (unless there's an extendable C++ or C# > > solution out there) and was wondering if anyone had any good/bad > > experiences to report on the following - and if there's anything I've > > missed that would suit the task better: > > - Oregano (http://www.oregano-server.org/) (I'd prefer AS2, it > > appears to be AS1) > > - Red5 (http://www.osflash.org/red5) (Not sure it's got the features > > I need yet?) > > - Unity2 (http://www.moock.org/unity/) (Eeep! $140 to get started) > > - Sushi (http://www.rawfish-software.com/) > > - ElectroServer (http://www.electrotank.com/ElectroServer/) > > > > I need something which is expandable at the backend (you know, so I > > can put the bulk of the game engine server-side). The comms needs only > > to be very straightforward object/data exchange, nothing fancy - I > > don't need lobbies and things, for example. > > I'd prefer an AS2.0 API client-side rather than AS1.0. > > > > I'd also prefer it to be free - at least for enough connections for my > > proof of concept (<10 users, I'd guess). I'd _actually_ prefer it to > > be Open Source, but that may not be possible. > > > > My feeling (from a speed perspective) is that I'd be better looking at > > something which does binary send/recv rather than XML/SOAP - but I'd > > be happy to be proved wrong (debugging XML is so much easier than > > binary...) > > > > Anyone got anything to recommend/any comments on the above/experiences > > to share..? > > > > Many thanks, > > Ian > > _______________________________________________ > > [email protected] > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

