the only one I have played with is ElectroServer, and I can recommend
that one.  It was easy to set up and get started working with.  Afew
people recommended oregano...i dont think red5 is that far along yet.

On 3/22/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:
> On 3/22/06, Ian Thomas <[EMAIL PROTECTED]> wrote:
> > Hi folks,
> >   Partly as something of an experiment, but mainly as a testbed and
> > proof-of-concept for something else entirely, I'm looking at throwing
> > together a (non-commercial) multi-user game with a Flash interface.
> >
> >   It should be fairly straightforward wise - a simple grid-based
> > interface not too far removed from a simplified Habbo Hotel or
> > similar. And won't require blistering speed, but will need to keep up
> > with player movements (on a grid) and simple textual messages
> > player-to-player.
> >
> >   I've been doing a bit of reading on various backends. I'm looking at
> > running a Java backend (unless there's an extendable C++ or C#
> > solution out there) and was wondering if anyone had any good/bad
> > experiences to report on the following - and if there's anything I've
> > missed that would suit the task better:
> >   - Oregano (http://www.oregano-server.org/) (I'd prefer AS2, it
> > appears to be AS1)
> >   - Red5 (http://www.osflash.org/red5) (Not sure it's got the features
> > I need yet?)
> >   - Unity2 (http://www.moock.org/unity/) (Eeep! $140 to get started)
> >   - Sushi (http://www.rawfish-software.com/)
> >   - ElectroServer (http://www.electrotank.com/ElectroServer/)
> >
> > I need something which is expandable at the backend (you know, so I
> > can put the bulk of the game engine server-side). The comms needs only
> > to be very straightforward object/data exchange, nothing fancy - I
> > don't need lobbies and things, for example.
> > I'd prefer an AS2.0 API client-side rather than AS1.0.
> >
> > I'd also prefer it to be free - at least for enough connections for my
> > proof of concept (<10 users, I'd guess). I'd _actually_ prefer it to
> > be Open Source, but that may not be possible.
> >
> > My feeling (from a speed perspective) is that I'd be better looking at
> > something which does binary send/recv rather than XML/SOAP - but I'd
> > be happy to be proved wrong (debugging XML is so much easier than
> > binary...)
> >
> > Anyone got anything to recommend/any comments on the above/experiences
> > to share..?
> >
> > Many thanks,
> >   Ian
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