Hello, It looks that the garbage collector deal different with BitmapData objects. You can easily use some Gigabytes of memory putting this code in some onEnterFrame loop for example. You can find more about this issue on Grant Skinner blog...it was discussed there a time ago.
http://www.gskinner.com/blog/archives/2005/10/major_flash_pla.html Good luck! Andre On 3/24/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote: > Hello, > > Quick question. > > private function createBitmap():Void { > var bitmap:BitmapData = new Bitmap(200, 200, false, 0xFF0000); > clip.attachBitmap(bitmap, 0); > } > > If I never execute .dispose() on the bitmap, does it remain in memory? > It seems logical to me that it remains there only until the function is > finished. It's a local variable so I would expect the memory gets freed > as soon as the local variable dies. > > Thanks! > > Regards, > Dimtirios Bendilas > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- /* André Nachtigall Tessmann [EMAIL PROTECTED] +55 53 81165721 */ _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com