Hello,

It looks that the garbage collector deal different with BitmapData
objects. You can easily use some Gigabytes of memory putting this code
in some onEnterFrame loop for example. You can find more about this
issue on Grant Skinner blog...it was discussed there a time ago.

http://www.gskinner.com/blog/archives/2005/10/major_flash_pla.html


Good luck!

Andre

On 3/24/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
> Hello,
>
> Quick question.
>
> private function createBitmap():Void {
>     var bitmap:BitmapData = new Bitmap(200, 200, false, 0xFF0000);
>     clip.attachBitmap(bitmap, 0);
> }
>
> If I never execute .dispose() on the bitmap, does it remain in memory?
> It seems logical to me that it remains there only until the function is
> finished. It's a local variable so I would expect the memory gets freed
> as soon as the local variable dies.
>
> Thanks!
>
> Regards,
> Dimtirios Bendilas
> _______________________________________________
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
> Premier Authorized Adobe Consulting and Training
> http://www.figleaf.com
> http://training.figleaf.com
>


--
/*
André Nachtigall Tessmann
[EMAIL PROTECTED]
+55 53 81165721
*/
_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to