Hope the title isn't too cryptic!
I need to load a dynamic number of images and temporarily set visible to
false on them.
Simple huh?
well...
I assume I am missing something fairly simple in my process but here goes:
[code]
createEmptyMovieClip("_cancelOrder", getNextHighestDepth());
loader.loadClip("buttonCancelOrder.gif", this["_cancelOrder"]);
var currentClip = this["_cancelOrder"];
loadListener.onLoadComplete = function(currentClip ):Void {
currentClip ._visible = false;
}
[/code]
Now... in this instance, I could have passed _cancelOrder through to the
onLoadComplete (instead of passing currentClip)- since it is a top level
and predefined var. But seperately in the same script I dynamically
create movieclips with names like "button"+i - so since there is a
number in the title (and an indeterminate number of them), i need to
refer to them in a for loop as this["button"+i]
and you can't pass that through to onLoadComplete - hence I have been
assigning the dynamic movie to a temporary variable
so far so good.
but when I have a number of these loading, often the next clip is
assigned to 'currentClip' before the first one has finished loading -
this means that the currentClip doesn't refer to the movieclip it should
when the first onLoadComplete is triggered.
how do i get by this?
I basically want to load in X images, and then be able to set different
properties / onReleases for each of them - but using the above, I can't
see how to.
It all falls down because the movie clips don't have 'real' names - but
can only be refered to as this["button"+i] and you can't pass that to
the movie loader because of the inline function style.
The only thing I can think of is to do a check to see if EVERYTHING has
loaded, then I could just have a big chunk of code that loops round
everything and sets all the vars - but that's a bit crap!
Anyway, any advice would be appreciated.
Thanks
David
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