same with, hitTest
MW
----- Original Message -----
From: "Ian Thomas" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Thursday, April 06, 2006 9:10 AM
Subject: Re: [Flashcoders] What's different between _alpha=0 and _visible
=flase;
The other major difference is easily shown:
Place a movieClip on stage.
Give it an onRelease handler:
clip.onRelease=function(){trace("Release!");}
Test your movie - click on it, and Release! is traced.
Set clip._alpha to 0
Test the movie - click on where the clip should be, and Release! is
traced.
Set clip._visible=false
Test the movie - click on where the clip should be, and nothing
happens. The clip has effectively been removed from the drawing
heirarchy completely.
Cheers,
Ian
On 4/6/06, zikey Han <[EMAIL PROTECTED]> wrote:
I kown that one different between _alpha=0 and _visible =flase.
when we load a picture or swf ,like this:
this.createEmptyMovieClip("container_mc",0);
container_mc.loadMovie("test.jpg");
container_mc._alpha =0 ;
////////////////////you can see nothing in the scene.because of ._alpha
=0;
but if you
container_mc_visible=false ;
////////////////////you can see the test.jpg on the scene._visible =
false
do nothing.
i want to kown ,what the other different between them.
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