same with, hitTest

MW
----- Original Message ----- From: "Ian Thomas" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Thursday, April 06, 2006 9:10 AM
Subject: Re: [Flashcoders] What's different between _alpha=0 and _visible =flase;


The other major difference is easily shown:
Place a movieClip on stage.
Give it an onRelease handler:
clip.onRelease=function(){trace("Release!");}

Test your movie - click on it, and Release! is traced.

Set clip._alpha to 0

Test the movie - click on where the clip should be, and Release! is traced.

Set clip._visible=false
Test the movie - click on where the clip should be, and nothing
happens. The clip has effectively been removed from the drawing
heirarchy completely.

Cheers,
 Ian


On 4/6/06, zikey Han <[EMAIL PROTECTED]> wrote:
I kown that one different between _alpha=0 and _visible =flase.

when we load a picture or swf ,like this:

this.createEmptyMovieClip("container_mc",0);
container_mc.loadMovie("test.jpg");
container_mc._alpha =0 ;
////////////////////you can see nothing in the scene.because of ._alpha =0;
but if you
container_mc_visible=false ;
////////////////////you can see the test.jpg on the scene._visible = false
do nothing.

i want to kown ,what the other different between them.

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