onLoad init gets fired only when there is enough data for the movieCilp to perfrom actions. so it probably is waiting till like 70 - 80% when there is enough to play it.




On Apr 7, 2006, at 5:10 PM, Mike Guerrero wrote:


Question: How can I load only 40% of a target movieclip using the
MovieClipLoader class?

I have used several times to load swfs, but on a recent project the target swfs are over 4MB. So, instead of waiting for all of it to load, want it to start playing at around 40%. I am using onLoadInit. I think that is firing
once the whole swf is loaded. I am probably over thinking it.

Staring too much at the code,
MikeG

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