onLoad init gets fired only when there is enough data for the
movieCilp to perfrom actions. so it probably is waiting till like 70
- 80% when there is enough to play it.
On Apr 7, 2006, at 5:10 PM, Mike Guerrero wrote:
Question: How can I load only 40% of a target movieclip using the
MovieClipLoader class?
I have used several times to load swfs, but on a recent project the
target
swfs are over 4MB. So, instead of waiting for all of it to load,
want it to
start playing at around 40%. I am using onLoadInit. I think that is
firing
once the whole swf is loaded. I am probably over thinking it.
Staring too much at the code,
MikeG
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