check this, closer to what you want, i think

http://www.sephiroth.it/file_detail.php?id=131

Rodrigo


On 4/19/06, Clint Tredway <[EMAIL PROTECTED]> wrote:
>
>
> Yup, I am working on a project that has a 'zoom' effect and the Tween
> class is what I am using to do it.
> Here is a link that was helpful to me.
> http://www.kirupa.com/developer/actionscript/tween.htm
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Julian
> 'Julik' Tarkhanov
> Sent: Wednesday, April 19, 2006 1:44 PM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] Zoom effect
>
>
> On 19-apr-2006, at 19:04, [EMAIL PROTECTED] Ammor wrote:
>
> > Hello,
> >
> > I' am getting crazy achieving some kind of zoom effect on my MC !!!
> > If you just create any MC on the stage like a rectangle 300*500 px and
>
> > put the code below in an empty frame, it will work...
> >
> > But what i want to do is like setting new coordinates on the scaled MC
>
> > so that it takes the _xmouse/_ymouse click as the new center.
> > I mean : when the user clicks, it scales 150 percent but reposition it
>
> > self according to the mouse click as if it was the area zoomed into
> > ;-)
> >
> > Sorry, I hope I was understood !!!
> > Any kind ideas ?
>
> I found Tweens working perfectly for this type of job.
>
> on(press) {
>        import mx.transitions.Tween;
>        import mx.transitions.easing.*;
>
>        new Tween(this, "_x", mx.transitions.easing.Regular.easeOut,
> this._x, _root._xmouse, 2, true);
>        new Tween(this, "_y", mx.transitions.easing.Regular.easeOut,
> this._y, _root._ymouse, 2, true);
>        new Tween(this, "_xscale",
> mx.transitions.easing.Regular.easeOut,
> this._xscale, this._xscale+10, 2, true);
>        new Tween(this, "_yscale",
> mx.transitions.easing.Regular.easeOut,
> this._yscale, this._yscale+10, 2, true); }
>
>
> --
> Julian 'Julik' Tarkhanov
> me at julik.nl
>
>
>
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