Responding to your points. 1. They do. Granted, minor inconsistencies such as device fonts below 11 pointsize but those are minor and do not affect this perception.
2. They player and API does within reason, but you cannot possibly expect your Flash content that runs on a Pentium 4 3 gigahertz to run just as well on a device that has the processing power of a Pentium 1 224 megahertz; that is unreasonable. The PC gaming market has crumbled in revenue compared to the console market is the same reason you and many others are probably frustrated: dependable hardware playback. If we all had the exact same device hardware & software specifications, none of us would have performance problems with our content because we could immediately identify the bottlenecks. With the variety of PC's, Macs, and other devices with varying hardware & software specs, you can't, and thus the same rules apply here; identifying the bottlenecks. 3. The device emulator in Flash 8 does emulate performance. In fact, you can configure these settings such as memory in the XML files that are included with the emulator. ----- Original Message ----- From: "Ryan Creighton" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, April 28, 2006 10:52 AM Subject: [Flashcoders] Re: Flash Player 6 on PSP "The great strength of Flash as a distribution platform is that I can write a program and know that it will run on almost any PC in general without me having to worry that the user won't have the right libraries or that a particular function might not work." Very well said, Joe. This is the precise reason i didn't get into website design and html programming back in the day. i couldn't stand the fact that my work could look radically different (or that it wouldn't work at all) depending on the user's platform and preferences. John - the visible offstage area problem is my mistake. Our games are passed through a popped-up window with a shared preloader, which we couldn't pull off quickly on the PSP; we were viewing the swf, not an html file with an embedded swf. i appreciate the fact that Adobe is stepping up and extending the reach of Flash across multiple devices, instead of waiting for homebrew hackers to create their own solution, but i can't help but wonder if hackers couldn't have reached a better solution in this case. i don't know what we/you should tell Flash consumers, but i know what i'd like to hear as a developer: 1. Your Flash files will work consistently across computer platforms and browsers. 2. If you develop specifically for mobile devices, your Flash files will work consistently across those mobile devices, from phone to PocketPC to PSP to DS. 3. Flash will allow you to emulate these devices to test your work. We're not talking about trivial "emulation" where we've overlayed a picture of the device and linked up the buttons. We're talking memory and processor diagnostics. (i like Joe's benchmarking idea very much.) Macromedia got it right when they made a cross-browser, cross-platform app. i worry things are going a little sour now. Ryan Creighton Senior Game Developer, CORUS Interactive http://www.ytv.com _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

