Responding to your points.

1. They do.  Granted, minor inconsistencies such as device fonts below 11 
pointsize but those are minor and do not affect this perception.

2. They player and API does within reason, but you cannot possibly expect 
your Flash content that runs on a Pentium 4 3 gigahertz to run just as well 
on a device that has the processing power of a Pentium 1 224 megahertz; that 
is unreasonable.

The PC gaming market has crumbled in revenue compared to the console market 
is the same reason you and many others are probably frustrated: dependable 
hardware playback.  If we all had the exact same device hardware & software 
specifications, none of us would have performance problems with our content 
because we could immediately identify the bottlenecks.  With the variety of 
PC's, Macs, and other devices with varying hardware & software specs, you 
can't, and thus the same rules apply here; identifying the bottlenecks.

3. The device emulator in Flash 8 does emulate performance.  In fact, you 
can configure these settings such as memory in the XML files that are 
included with the emulator.


----- Original Message ----- 
From: "Ryan Creighton" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, April 28, 2006 10:52 AM
Subject: [Flashcoders] Re: Flash Player 6 on PSP



"The great strength of Flash as a distribution platform is that I can
write a program and know that it will run on almost any PC in general
without me having to worry that the user won't have the right libraries
or that a particular function might not work."

Very well said, Joe.  This is the precise reason i didn't get into
website design and html programming back in the day.  i couldn't stand
the fact that my work could look radically different (or that it
wouldn't work at all) depending on the user's platform and preferences.

John - the visible offstage area problem is my mistake. Our games are
passed through a popped-up window with a shared preloader, which we
couldn't pull off quickly on the PSP; we were viewing the swf, not an
html file with an embedded swf.

i appreciate the fact that Adobe is stepping up and extending the reach
of Flash across multiple devices, instead of waiting for homebrew
hackers to create their own solution, but i can't help but wonder if
hackers couldn't have reached a better solution in this case.

i don't know what we/you should tell Flash consumers, but i know what
i'd like to hear as a developer:

1. Your Flash files will work consistently across computer platforms and
browsers.

2. If you develop specifically for mobile devices, your Flash files will
work consistently across those mobile devices, from phone to PocketPC to
PSP to DS.

3. Flash will allow you to emulate these devices to test your work.
We're not talking about trivial "emulation" where we've overlayed a
picture of the device and linked up the buttons.  We're talking memory
and processor diagnostics.  (i like Joe's benchmarking idea very much.)

Macromedia got it right when they made a cross-browser, cross-platform
app.  i worry things are going a little sour now.


Ryan Creighton
Senior Game Developer, CORUS Interactive

http://www.ytv.com


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