I noticed it first when i was testing a tilebased game and noticed the low
performance in a browser before sending it to the client.
I started commenting out parts of the script and evtually removing all
graphics. Still the same!
I made a whole new BLANK document only containing the script that shows thie
framerate. It gave me exactly the same, slow framerate as with the ENTIRE
game running.
I have a very good computer and had nothing particular running in the
background.
I guess I am just amazed that a swf looses so many frames per second, not
from scripts or rendering graphics, but simply from being playing in a
bowser. Its just a complet surprise
and I am still wondering if I am doing something wrong...
/Michael
From: John Dowdell <[EMAIL PROTECTED]>
Reply-To: Flashcoders mailing list <[email protected]>
To: Flashcoders mailing list <[email protected]>
Subject: Re: [Flashcoders] Can this be true? (is: framerate ABCs)
Date: Tue, 02 May 2006 13:16:14 -0700
Michael Kønig wrote:
The movie is set to 30 fps but plays at around 23 and I have a good
computer!
That's quite possible. The framerate is a top limit, not a bottom gate.
Depending on the content, and what else that computer is being asked to do
at that time, and (if playing in a browser) how frequently the particular
browser lets its plugins access the processor, you'll see the system work
as hard as it can to meet (but not exceed) the framerate you set.
Lots of people set framerates too high... you can see these SWFs start to
choke up your computer when playing a dozen or so of them simultaneously in
different browser windows... all of them straining to meet the high
framerate simultaneously.
It's good to test ambitious work on some low-end machines.
jd
--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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