It seems the only way to stop a sound from loading is to start loading
another sound in the same Sound Object. You can even load a sound that
doesn't actually exists on the server, it creates an error but it stops the
sound from loading.

For MovieClipLoader, the unloadClip method works fine although it doesn't
fire the onLoadError method like it says it should in the help docs.


Le 13/05/06 15:26, « Johannes Nel » <[EMAIL PROTECTED]> a écrit :

> afaik there is no way to stop the actual load.
> 
> On 5/13/06, Patrick Matte <[EMAIL PROTECTED]> wrote:
>> 
>> Whats the best way to stop a sound from loading ? I fired the
>> Sound.loadsound() method but suddenly for a reason, I need to stop the
>> loading right away.
>> 
>> Same thing with MovieClipoader. Will the MovieClipLoader.unloadClip method
>> simply stop the downloading of the image ?
>> 
>> 
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