well if they are full length mp3s then its no go, unless you transcode
to 3gp and then do rtsp direct to flash lite
but really rtsp isn't that valid an option unless you are working with
an operator, if you arent working with an operator in some form then
users will have connection issues with rtsp and they will get massive
data bills too!
Cheers
Nick
Jeff Mastropietro wrote:
The application I need to prototype is streaming music from a user's
collection on our servers to their phones on request. The application
will prompt for login information, and authenticate on the server
before allowing access. Then there will be an interface that will
allow the user to select a track, or playlist to listen to. The music
files in our system are currently stored as 192k bitrate MP3s.
Obviously the MP3s as they are too big to stream to the device. I was
trying to get a feel for if downsampling the MP3s to a lower quality
would be acceptable, or if transcoding them to a different file format
is a better idea.
Jeff
Nick Gerig wrote:
well there are no phones with FL2.0 installed at the moment, so thats
pretty straight forward :)
if you are using loadSound (device sound) then FL consumes the size
of the sound file in memory to load the file and then the same again
to playback the audio. So if a device has 2mb of memory you really
cant load and play a sound much bigger than 980 ish kb.
This memory doubling is not the case for embeded sound, but then
embedded sound sounds a lot worse than device sound. In short, if you
want to get around memory and sound playback quality restrictions in
Flash Lite 2 then you should use the device video playback and stream
(rtsp) or load locally the sound as a 3gp or mp4 video file!
Not sure how caching works with rtsp but as its a streaming protocol
I guess it doesnt cache, in terms of Flash Lite, it will just pass
any video off to the device so the caching will be device dependent
Cheers
Nick
Jeff Mastropietro wrote:
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