Yes, many examples are out there.

Thanks for the links! ;) Just kidding... I've se en quite a few examples of
the filters in action, but after some charts or data of side by side
comparisons of the same animation with filters vs. without to see what
difference it makes to the CPU. Just curious to see how much strain the
filters add in certain examples.



On 6/2/06, Aaron Buchanan <[EMAIL PROTECTED]> wrote:

Yes, many examples are out there. If you want to do 50 clips or more, then
you should create a bitmapdata object and save your origional clip to the
bitmap data obj, then dupe the same source object to different clips.

Just a thought :)

a


On 6/1/06 11:33 PM, "Mick G" <[EMAIL PROTECTED]> wrote:

> Just curious if many of you have done performance test on the Flash 8
> filters and if they're much of a hit on the CPU or strain on rendering
in
> anyway...
>
> eg.
> - A MC doing _x++; with and without a blur filter (much difference in
> performance?)
> - 50 instances of above?
> - FIlter values changing while it animates - much CPU strain?
>
> I know the filters are built in to the player, but does this mean there
> really isn't much performance issues at all? Has anyone seen any online
test
> results from such things?
>
> - Mick
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