You could just use setInterval instead of getTimer:
count = 0;
function GoNext(){
count++;
if(count >= 10){
clearInterval(intID)
nextframe();
count = 0;
}
}
intID = setInterval(GoNext, 1000);
Jason Merrill
Bank of America
Learning Technology Solutions
>>-----Original Message-----
>>From: [EMAIL PROTECTED] [mailto:flashcoders-
>>[EMAIL PROTECTED] On Behalf Of David Brunswick
>>Sent: Tuesday, June 13, 2006 9:45 AM
>>To: 'Flashcoders mailing list'
>>Subject: [Flashcoders] timer to advance
>>
>>Hello List, I am trying to accomplish a timer that will advance to a
frame
>>once a set time has been reached. Of course it doesn't work any ideas
Here
>>is the code
>>
>>onClipEvent (enterFrame) {
>> if (_root.delay) {
>> if (Math.floor(getTimer()/1000) == _root.lastTime+1) {
>> _root.delay = false;
>> }
>> } else if (Math.floor(getTimer()/1000) ==
_root.lastTime+_root.wait)
>>{
>> _root.lastTime = Math.floor(getTimer()/1000);
>> _root.delay = true;
>> // custom actions begin
>> _root.count = _root.count+1;
>> if (_root.count <= 20) {
>> gotoAndStop(2);
>> }
>>
>> }
>>}
>>
>>David Brunswick
>>Multimedia Developer/OLP Administrator
>>FedEx Customer Information Services
>>Customer Service Organizational Learning
>>901-434-6605
>>
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