John,
Thanks for that suggestion. That was a fascinating journey. The closest I got 
was p-code. The code below shows what I am after, it's from the first release 
in 1998 (freely available from MM). After reading the bytes and decoding them 
they may give you a run of pixels of a certain colour, or something similar.


U32 CInputScript::GetBits (S32 n)  // Get n bits from the stream.
{
    U32 v = 0;

    for (;;)  {
        S32 s = n - m_bitPos;
        if (s > 0)  {   // Consume the entire buffer
            v |= m_bitBuf << s;
            n -= m_bitPos;

            // Get the next buffer
            m_bitBuf = GetByte();
            m_bitPos = 8;
        }
        else  {  // Consume a portion of the buffer
...

John

----- Original Message ----- 
From: "John Grden" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
Sent: Sunday, August 06, 2006 1:26 PM
Subject: Re: [Flashcoders] SWF decoding


> www.buraks.com/asv
> 
> maybe actionscript viewer might help?
> 
> On 8/6/06, John McCormack <[EMAIL PROTECTED]> wrote:
> >
> > I joined recently. It's been really interesting reading your posts. Thank
> > you for that.
> >
> > I would like to use C/C++ to decode SWF files into bitmaps. That way I can
> > author in Flash and decode within my own programs. Adobe haven't responded
> > at all to my request for the SDK.
> >
> > When the first SDK came out Macromedia were happy to give me access to it,
> > with files such as swfparse.cpp etc. Perhaps some of the tags can still be
> > decoded the same way. Can anyone suggest a way forward?
> >
> > John
> >
> > McCormack
> > _______________________________________________
> > Flashcoders@chattyfig.figleaf.com
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> 
> 
> 
> -- 
> John Grden
> _______________________________________________
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
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> 
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