Tony,
> You just have to access them from the scope they where born to.
I can access them indeed in the scope where they are created. But the
problem is that I can't add other assets (movieclips) to that scope. 

I want this because I want to separate code from viewing assets, and import
different templates. 
I want for example to put my video object on the scope of my imported assets
so I can mask my video object. I want to use a mask of the imported assets
and I want to put some imported assets like a shadow border on top of my
video. This is only possible if I get my video object on the same scope as
the imported assets or if I get the assets that I want on top of the video
object in a different movieclip (duplicatemovieclip).



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Anthony Lee
Sent: donderdag 10 augustus 2006 6:49
To: Flashcoders mailing list
Subject: Re: [Flashcoders] LoadMovie library

Bart,
> I don't find a
> solution where I can get my movieclips away of the library container to
some
> movieclip on the main.swf.
>   
I think if you look at the technotes you'll find that it can't be done.

That doesn't mean you can't use loaded movie library assets. You just 
have to access them from the scope they where born to.

Tony
_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to