Tony, > You just have to access them from the scope they where born to. I can access them indeed in the scope where they are created. But the problem is that I can't add other assets (movieclips) to that scope.
I want this because I want to separate code from viewing assets, and import different templates. I want for example to put my video object on the scope of my imported assets so I can mask my video object. I want to use a mask of the imported assets and I want to put some imported assets like a shadow border on top of my video. This is only possible if I get my video object on the same scope as the imported assets or if I get the assets that I want on top of the video object in a different movieclip (duplicatemovieclip). -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Anthony Lee Sent: donderdag 10 augustus 2006 6:49 To: Flashcoders mailing list Subject: Re: [Flashcoders] LoadMovie library Bart, > I don't find a > solution where I can get my movieclips away of the library container to some > movieclip on the main.swf. > I think if you look at the technotes you'll find that it can't be done. That doesn't mean you can't use loaded movie library assets. You just have to access them from the scope they where born to. Tony _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com