hank williams wrote:

On 8/15/06, Nick Gerig <[EMAIL PROTECTED]> wrote:

Its not possible with the dev version of FL due to memory restrictions

I have made a 3gp audio player, but that's a bit of a hack really.

Is this true even using "external device sounds"


Yes - heres the problem with Flash Lite sound:


Native sound is poor - so its fine for game effects, maybe voice sound, but in terms of music playback I don't think its good enough. However with native sound you can at least use close to the full memory available to the FL player.

Device sound is great, even if it does have limited control. However it consumes double the memory, once to load the sound file and hold it in memory and then the same amount of memory again to pass the sound over to the device for playback I am not sure why this is the case but thats how it is for FL2.0 dev player.

It would be great if FL sound was the same as video where the whole playback is just forwarded to the device. So there are no FL memory limitations.


The only saviour would be when, for example, Nokia actually deploy the player that they either provide 6 or 7 mb of memory for FL2 (unlikely) or they provide a custom api for music playback. IMHO music (along with Video) is one of the biggest pulls on mobile so I think it would be a real shame if the deployed player has the same music limitations as the dev player.


Cheers


Nick



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