I find the hardest thing to get my head around is the absurd amount of
Jargon involved in OOP - for what are essentially simple concepts. I
really wish we wouldn't perpetuate the practice of trying to make
ourselves important by using such a verbal smokescreen. Once you get
past the copious amounts of conceptual diarrohea the actual fundamentals
are fairly easy to understand. I know it's easier to define concepts
using singular terms, but it would seem that OOP tends to go overboard
with this a hell of a lot. OOP dictionary anyone? This is componounded
by other concepts being explained within the bounds of this "jargon" -
One question inevitably leads to many more.

M

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Mike Britton
> Sent: 18 August 2006 15:33
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] Best way to learn OO Analysis and 
> Design withActionScript
> 
> I second James' recommendation of Headfirst Design Patterns.  
> I also recommend downloading an Enterprise Architect trial 
> http://www.sparxsystems.com/ or Poseidon 
> http://gentleware.com/index.php and learning some UML.  It 
> helps me to step outside of the code and focus on the logic 
> behind the business decisions.  Understanding sequence 
> diagrams ("user clicks button, event is passed to manager, 
> etc) first can help you sketch out class diagrams that 
> eventually turn into really scalable systems.  Then later, 
> people can wade right in and add to it.
> 
> Most important: try not to learn everything at once.  Give 
> your brain time to wrap around small chunks of new info.
> 
> My .02
> 
> 
> Mike
_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to