Well, this is a test applicaiton.

The actual application I need this teset for is a game that
starts with 70MBs on memory and soon builds up to 100MBs.
And then the performance slows down substantially.

I've been doing tests for weeks and I'm 99% there is nothing wrong with my code,
it seems that it's the images that build up the memory.

These particular clips in my example are not created with attachMovie,
they are on stage from the beginning, but my game is using only attachMovie.

Thanks,

Dimitrios


----- Original Message ----- From: "Martin Wood" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Thursday, August 31, 2006 8:17 PM
Subject: Re: [FlashCoders] Images stay on memory forever?


are the clips created via attachMovie?

why do you need to reclaim 4MB? its not a lot of memory. Flash may well use a memory management strategy that doesnt require it to immediately return the memory its allocated.



Dimitrios Bendilas wrote:
Hi Martin,

Ok, but the memory doesn't even free if I remove the movie clip
with .removeMovieClip()

And I tried moving it out of the stage as well...

Dimitrios
_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com




_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to