But if you can copy BitmapData from a video (i don't see why not), then you definitely won't have synchronization issues. Plus this will alleviate production headaches of creating lots of tiny flvs. I don't see this as a huge overhead issue, either, as long as you're just blitting it. Great idea!

C

ps: Your name makes me feel inadequate ;)

Mike Mountain wrote:

If the tiles were small enough this could be something you could do with
bitmapData - ie. Copying the image data from a master video (offstage)
into each of the tiles as it's played. Or you could just mask multiple
copies of the same flv, but I suspect there would be bigger overheads
with this technique.

M

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Gomes
Sent: 06 September 2006 16:46
To: Flashcoders mailing list; [email protected]
Subject: Re: [Flashcoders] Synchronizing multiple flvs


Would the tiles be contiguous and stationary with instantaneous jumps from one position to another, or do their positions have to animate from one location to another?

At 08:38 9/6/2006, Christopher Whiteford wrote:
I am looking to find out if anyone has experience in
splitting an FLV
into multiple parts and then playing them back whereas the
the timing
is seamless?

The reason I ask is I need to create a picture tile game
which is easy
enough but the client came back with this where 15 tiles playing the same flv broken into different pieces need to be unscrambled and the result would be one big video.

Any help would be greatly appreciated.

CW
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