Thank you for the link, I will surely read it!

Since I don't need the alpha, I changed getPixel32 to getPixel (oh, sorry for wrong topic-title) and it works fine now. Thanks for all the input :-).

(Oh, and I also noticed that I was dividing by 0x00000, which is off course '0' and dividing by 0 gives 'Infinity').

Cheers!

Claus Wahlers wrote:
Number.toString() is a little borked.

Meister Skinner explains it here:
http://www.gskinner.com/blog/archives/2005/12/source_code_tra.html

Cheers,
Claus.


Jeroen Beckers wrote:

var n:Number = -16777216
trace(n.toString(16));

Gives me:

-1000000 ?



Claus Wahlers wrote:

pixel = -16777216

-16777216 is 0xff000000 (solid black)

Try to trace pixel.toString(16)

Cheers,
Claus.
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