Yes! It does fix the problem. Thanks very much! Now let me expalin why I didn't just try it and then reply back. Normally I would have done so and I did change the code but my FTP client (WSFTP) on this machine just stops working after about 4 hours and I have to re-boot. I was lazy and wanted more information before I went through that ordeal. Therefore, I guess your snooty answer may have been somewhat in order and I apologize and I also am very grateful for the help and time in looking over the code.

BTW, this may sound stupid but what is transparent mode? Is it so HTML can be seen underneath like on stupid point roll banner adds or those stupid adds you always see poping over HTML for the ARMY? My HTML guy always sets that WMODE to true. If your not doing a banner add then why would you need it?

Again, thank you Marc,
V
----- Original Message ----- From: "Victor Gaudioso" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
Sent: Saturday, October 14, 2006 10:34 AM
Subject: Re: [Flashcoders] swfObject problem


I will try right now and I do appreciate the response. Let you know in a few. Thanks again, V ----- Original Message ----- From: "Marc Hoffman" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
Sent: Saturday, October 14, 2006 9:06 AM
Subject: Re: [Flashcoders] swfObject problem


First off, my apologies to Victor for being snooty in my previous reply. That was not a good way to handle it, but I was annoyed because I'd taken the time to look at both pages, look at the html code (which was presumably the thing that was causing the swf to break), and offer a suggestion. When Victor replied by asking if that was the problem, I thought he ought to have done the work of trying out my suggestion (which was very quick and easy) rather than engage me in another response. I was being a bit prickly, but I wasn't trying to be a "smartass" in explaining what "performance hit" means, since I think that's quite possibly the problem.

John & Victor: As for what the problem is, I don't see that the dragging is actually being dropped. What I do see is an erratic frame rate, which is exactly what WMODE = transparent might produce in a tween-heavy simulation such as we have here. When I play the game, the dragging is never lost, but things run choppily which feels as if I have no control.

Victor: please delete the html line that sets WMODE, and let us know if that fixes the problem.

Marc Hoffman

At 02:35 AM 10/14/2006, you wrote:
he's not describing "dropping of framerate", he's describing that he can no
longer drag the ship around:

"But when I use swfObject to publish it, it starts droping the drag of the
ship."

when he uses swfObject, he looses that functionality.  It's not a
performance question, its a functionality question.

hth,

jpg

On 10/14/06, Marc Hoffman <[EMAIL PROTECTED]> wrote:

"Performance hit" means a reduction in performance (extra burden on
the CPU), which is what you described. Why don' t you change the code
and see if that fixes it?

At 09:36 PM 10/13/2006, you wrote:
>Is that the problem?
>
>----- Original Message ----- From: "Marc Hoffman" <
[EMAIL PROTECTED]>
>To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
>Sent: Friday, October 13, 2006 9:16 PM
>Subject: Re: [Flashcoders] swfObject problem
>
>
>>Why do you have WMODE set to transparent? If you don't need it,
>>lose it. It results in a performance hit.
>>At 07:30 PM 10/13/2006, you wrote:
>>
>>>Hey All,
>>>
>>>I am making this game that allows you drag around a ship and shoot
>>>things. It works fine when I let Flash publish the HTML:
>>>
>>>http://creativenetdesign.com/xwing/
>>>
>>>But when I use swfObject to publish it, it starts droping the drag
>>>of the ship.
>>>
>>>http://creativenetdesign.com/xwing/index_old.html
>>>
>>>Anyone know why, or if there is anything I can do to fix it?


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