I'll ask the question a different way: what are all the ways that a mouse click event can be handled in a flash movie? (other than defining an onPress/onRelease callback)
-- Vishal On 10/17/06, Vishal Kapur <[EMAIL PROTECTED]> wrote:
I'm trying to solve the problem of generically simulating mouse clicks in a running flash movie. So, I'd like to be able to write a function that when invoked with the targetPath of the flash object to be clicked, would be able to simulate a mouse click on that object as if a user had actually clicked it. I should also mention that the technique needs to work with arbitrary 3rd-party flash movies (so I don't have control to change the code). The simplest thing to try is just to try to invoke the onPress/onRelease callbacks on the target object. This works sometimes. However, in some cases it doesn't quite simulate a real mouse click. In particular, I seem to have trouble simulating clicks on components (in a List component, for example, the selected row will get highlighted but the handler that does further processing and refreshes the UI doesn't seem to get called). Currently I am (sort of) working around this by getting the coordinates of the center of the target object and using the Win32 api's to move the mouse pointer and simulate the windows mouse down/up events. As you can imagine this is not truly generic (doesn't handle scrollbars, movielclips obscured by other objects, etc). Any thoughts on this? Anyone with previous experience with this or ideas on a better way to generically simulate a click event in flash? Thanks, Vishal
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