Here's an example:

---mypackage/IndexButton.as---
package mypackage {
        public class IndexButton extends Button {
                function IndexButton() {
                        super();
                }
                public function get index():uint {
                        return _index;
                }
                public function set index(value:uint):void {
                        _index = value;
                }
                protected var _index:uint;
        }
}
---in some other class---
//...
                protected function init():void {
                        for each (var button:IndexButton in this) {
                                button.addEventListener("release",
onButtonPressed);
                        }
                }
                protected function onButtonPressed(event:Event):void {
                        if (event.target is IndexButton) {
                                var index:uint =
IndexButton(event.target).index;
                                // Do something with index.
                        }
                }
//...

―
Mike Keesey

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Behalf Of Bbt Lists
> Sent: Monday, October 30, 2006 4:44 PM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] AS 3 -> event args
> 
> Mike Keesey wrote:
> > One way would be to create a subclass of Event that stores the
> > parameters.
> >
> > In this case, though, I wouldn't even do that. You can just use
> > event.target to determine which button was pressed:
> >
> > function onPressed(event:Event):void {
> >     var button:Button = Button(event.target);
> >     // Do stuff with button.
> > }
> >
> > If you need to specifically use an index number, I'd attach that to
the
> > button instances themselves. Then you could retrieve that via
> > event.target.
> > ―
> > Mike Keesey
> >
> >
> With the way I do intend to use it, I would have to pass an index as
> that index provides the basis for many actions within the onPressed
> function. And I am not sure what you mean by attaching the button
> instance itself... how would one go about that?
> 
> 
> 
> --
> dnk
> 
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